Charges: 1 Shamans can't give you hitpoints, but malo helps with resists a lot. They won't summon you while casting, so their summon timers won't be synchronized. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Over the years I've built custom leather armor and gear for family and friends and I am now proud to create items for other enthusiasts. SV DISEASE: +10 WT: 0.1 Size: TINY INT: +5 The safest bet is Agnostic. Gains dual wield, kick, double attack, and similar abilities at higher levels. Slot: CHEST Salil's Writ Pg. INT: +5 DEX: +10 STA: +10 HP: +50 MANA: +20 Raiding on an Enchanter can get rather boring as most raid targets are immune to all your spells (imagine being able to mez Trakanon for a minute or two while your raid healed up, or being able to charm him and have him clear out all of lower Sebilis . Race: ALL. Class: ALL WT: 0.0 Size: SMALL MAGIC ITEM Class: ALL Enchanters are one of the most forgiving classes when it comes to race selection because of our various illusion spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP In this guide I will explain how to level up your Enchanting level fast and efficient. STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Slot: FEET 116, (SHIFTLESS DEEDS) WT: 0.1 Size: SMALL AC: 35 Class: ALL Slot: HANDS Nilitim's Grimoire Pg. STR: +25 INT: +15 MANA: +50 The worst thing you can do is panic throw a stun into a huge group of mobs that are on the MT (he won't die, and if he does it'll be a new experience for him. WT: 0.0 Size: TINY Haste: +41% 300 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: FACE AC: 12 AC: 7 WT: 0.1 Size: TINY Race: ALL, Slot: WRIST Salil's Writ Pg. The rune spell that is higher on your buff bar will take damage first. I am pretty confident in my spell lineup of Entrance / Tashanian / Fetter / Color Shift / Color Skew / Theft of Thought / Mesmerization / Pillage Enchantment (swap) at higher levels. WT: 6.5 Size: LARGE WT: 2.4 Size: SMALL Class: BRD NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM It's probably possible to do better. Race: ALL, Slot: FINGER WT: 1.0 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP 200 charisma is still definitely your first gear goal: my current best guess for charm durations is that they depend linearly on charisma, and that this effect is softcapped 50% above 200. AC: 7 WIS: +4 INT: +4 WT: 19.4 Size: TINY WT: 4.5 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM Velishoul's Tome Pg. In my personal opinion, a dungeon crawl as an Enchanter is one of the most fun experiences in classic EQ. Skill: 2H Blunt Atk Delay: 44 WT: 0.2 Size: SMALL It's much, much, easier to recharm a quadding pet when it isn't pushing you around. SV MAGIC: +5 SV FIRE: +10 Race: ALL, MAGIC ITEM Class: MNK NEC WIZ MAG ENC Slot: BACK You should have a good bit of mana left over, so you can pick between playing defense (dispel/slow because your tank is getting hammered or you don't have a cleric or whatnot), offense (charm a pet and embarrass the rogue), or both if you can manage it. 26 L Getting Started: [] To start out, there's a great Enchanter guide setup that has some great explanations, suggestions for low to mid gear, and some quests that give some decent lowbie stuff - Good place to start. SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Somehow Levitate is affected by the framerate and this will cause you to rise. SV POISON: +10 Effect: Flowing Thought I Class: ALL This is your murder weapon. Effect: Flowing Thought I (Worn) Effect: Allure (Any Slot, Casting Time: Instant) My favorite pet is Giz X'Tin in Kithicor who is both a rogue and a monk! Just invis or ivu, lull the mobs that see you, and move on. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Class: ALL Race: ALL, LORE ITEM NO DROP WT: 0.4 Size: SMALL you believe me, right?). AC: 4 AC: 8 This entails a lot of spell swapping in that last slot (slow, clarity, haste if you don't have the epic, blur, charm, dispel) but in my opinion its worth it to have the full set of CC tools available. Class: ENC Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 Welcome to Wowhead's Classic Profession Guide for Enchanting. WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Enchanting all your gear in Minecraft has never been easier with the help of our comprehensive guide. AC: 2 The challenge is not dying when charm breaks. Slot: ARMS Class: ALL AC: 6 AC: 3 Class: ALL Effect: Steelskin (Any Slot, Casting Time: Instant) STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 Class: NEC WIZ MAG ENC Slot: NECK Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM This will give you a nice start on getting both stats to 200. Therefore your first choice is what level of pet to charm. 449 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY SECONDARY you're raiding. AC: 25 Slot: ARMS Haste it. Welcome to Enchanted Gear. 70% slow for 3 minutes on a mob that hits for 250 is fantastic; 20% slow for 45 seconds on a mob that hits for 40 not so much. INT: +4 HP: +8 WT: 0.5 Size: TINY Certain races and classes require differing amounts of experience points to attain the same level. If you are grouped this is a no brainer: a light blue zol with weapons and haste will do more damage than a dark blue krup and break charm far less frequently. Personally I think replicating these kind of overpowered bugs is silly, but it's not my server. WT: 0.1 Size: TINY At L60 those 25 points in stamina are worth 60 hitpoints - less than 5% of your total - and in Kunark you won't cap both int and cha anyway, not to mention gimping your character for 95% of his leveling time. Slot: ARMS Learn how to play the game here, with our Minecraft walkthroughs, guides and tutorials. Slot: CHEST Class: ALL Slot: HEAD WT: 0.1 Size: TINY Class: ALL Class: BRD ENC Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Enchanting is a primary profession in which characters use magical formulas to grant permanent augmentation to armor, weapons and other items. AC: 10 As I mentioned in the introduction, enchanters are a bit back-loaded. Tash and root a mob. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.5 Size: TINY That being said, it's still possible to do quite a bit with the animation in places where its inconvenient or impossible to charm. Race: ALL, MAGIC ITEM LORE ITEM Using a clicky will reset the global spellbar cooldown (it's a classic bug, apparently. Slot: ARMS WT: 0.8 Size: MEDIUM An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Note that Glamour of Kintaz interacts strangely with every other spell. Class: ALL Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM NO DROP AC: 15 Mez spells can be refreshed as long as the duration of new spell is less than or equal to the original spell: Dazzle will overwrite Dazzle, Entrance will overwrite Entrance and Dazzle, Mez will overwrite anything, etc. Class: ENC Class: BRD NEC WIZ MAG ENC Class: ALL Mostly its more of the same, just a bit more tedious. At this point you have all your tools and as you progress upwards they simply get better and better: the duration and effectiveness on all of your spells will gradually increase, and mobs become more and more dangerous making charming more effective and debuffs more important. Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 A fun trick is to charm, drag, calm and blur a mob and watch it path back through some poor xp groups camp harmlessly. INT: +5 Class: NEC WIZ MAG ENC Class: ALL except CLR PAL DRU MNK SHM Slot: CHEST Most classes get weaker, because you have to pit your numbers against mob numbers, and their numbers go up faster. STR: +3 CHA: +3 AGI: +3 MANA: +3 Throwing an AE Mez on a bunch of revenants in the Plane of Hate at L55 will wipe you and then your raid (that is not a personal story! Level 65 - 70 Attunable Gear. If you get too many mobs by accident, you can send them back with memory blur. . WT: 0.2 Size: TINY Class: ALL SV FIRE: +6 SV DISEASE: +6 SV COLD: +10 SV MAGIC: +6 SV POISON: +6 Effect: Walking Sleep (Combat, Casting Time: Instant) at Level 46 The biggest problem with using an animation in groups is your inability to back it off. WT: 0.0 Size: TINY Slot: SHOULDERS Slot: RANGE PRIMARY SECONDARY SV MAGIC: +10 My gear is hand made with quality materials to meet my high standards. AGI: +9 HP: +80 Class: ENC Slot: FEET AC: 4 WT: 8.5 Size: LARGE AC: 14 Hopefully you can find a kind druid/wizard to port you to NK/WC. Since all of your spells check against Magic Resist, it's a good idea to cast this on all high-level mobs if you can. 16: Now we are starting to move up the curve a bit. AC: 2 Class: ALL Slot: SHOULDERS Effect: Lightning Storm (Combat, Casting Time: Instant) at Level 30 AE mez is nice too when you can get it researched. AC: 30 Class: NEC WIZ MAG ENC CHA: +5 STR: +5 HP: +45 Slot: HEAD Even with two taunts there is a good chance the mezzed mob will be coming for you; its a lot easier on your cleric's mana to just root everything. So you can't cast Theft of Thought again, but you can cast stun and then mez without waiting for the 2.25s recast. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. AC: 15 Slot: HANDS It turns out that the L4 and L16 mezzes blur quite frequently as well, and they are cheaper and don't have the long recast time. Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM So just go out and practice, experiment, and find out what works for you. Nilitim's Grimoire Pg. DEX: +2 HP: +55 There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. WIS: +5 INT: +9 WT: 0.4 Size: SMALL 36, (COLOR SKEW) Some other charmed pet suggestions: At higher levels the backstab isn't quite as important since any mob will do a ridiculous amount of damage when weaponized and hasted. Part of Tasarin's Grimoire Pg. Slot: HANDS +1000HP from cleric buffs makes recharming a lot easier. 416, (REOCCURRING AMNESIA) This is all well and good until you run into summoning mobs. Class: ALL Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) Salil's Writ Pg. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: EAR SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 Slot: HEAD SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 This page has been accessed 264,770 times. WT: 0.1 Size: MEDIUM Class: ALL Slot: HEAD Effect: Tagar's Insects (Combat, Casting Time: Instant) at Level 46 WT: 0.0 Size: TINY WT: 2.5 Size: SMALL This will let you target the mobs without them seeing you. 3. Class: ALL This lets you quickly cycle through the pile of mobs without using the mouse; the safest strategy is to mez mobs at 100% HP. SV POISON: +2 Effect: Minor Healing (Any Slot, Casting Time: Instant) Class: ENC Class: ALL Slot: WAIST AC: 6 AC: 20 Class: NEC WIZ MAG ENC Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Entrance has a 3.75s recast time while Dazzle is 5s, so you can mez a crowd a bit faster (or recover faster on resists). INT: +5 HP: +65 MANA: +65 If you want to have some fun in Howling Stones, pull an entire room at once, hit them with AE Mez and AE Tash, and then have a Shaman follow up with AE Slow. Two tips: make sure you keep rerooting the target, so if you get the 'your root has worn off' message you know it's the pet and can revert to the standard recharm routine. SV DISEASE: +12 SV POISON: +12 Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. HP: +100 MANA: +75 Gear in Battle for Azeroth (BFA) is designed around a fresh perspective; there are equivalent gearing paths and gear from any content has a small chance to proc the highest possible item level. Unfortunately its quite high aggro. Race: ALL, LORE ITEM WT: 6.5 Size: LARGE This name generator will generate 10 random names of enchanted gear, ranging from weapons and armor to jewelry pieces. Class: NEC WIZ MAG ENC Slot: HANDS Unfortunately high-level mobs will summon you out of your corner, but it's actually not that hard to keep a L53 pet charmed as long as you have a healer to keep it full health and a magician or shaman to malo. STR: +9 STA: +9 HP: +50 SV MAGIC: +5 Nilitim's Grimoire Pg. Class: CLR DRU SHM NEC WIZ MAG ENC Slot: WAIST Class: ENC Skill: Piercing Atk Delay: 24 You also have a few other debuffing spells which debuff AC and stats including your DoT spell. WT: 0.2 Size: TINY WT: 0.1 Size: TINY AC: 35 Race: ALL, MAGIC ITEM LORE ITEM WT: 1.0 Size: MEDIUM Rapture is a huge help in this area at 59+. Slot: PRIMARY SECONDARY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Slot: EAR If you charm a mob, it will remove any debuffs (including dots) that it has cast on you. I want to start gearing up my enchanter, but without selling off the gear on my warrior, or farming low level mobs on him for hours (as a warrior I can't solo worthwhile mobs without long downtimes.) SV FIRE: +10 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 AGI: +7 MANA: +20 Slot: FACE Contribute ! SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: HEAD AC: 45 Slot: WRIST WIS: +3 INT: +3 +1100 HP from. AC: 8 DMG: 3 AC: 3 Race: ALL, MAGIC ITEM LORE ITEM WT: 1.0 Size: TINY Slot: FACE WIS: +2 INT: +2 HP: +30 MANA: +30 Slot: BACK STR: +10 STA: +10 HP: +100 WT: 0.0 Size: TINY In my opinion, it's much more interesting to keep your pet rooted. Go to the options window and bind 'Target Nearest Mob' (the mob beating your face in) and 'Cycle through Nearest Mobs' to hotkeys (mine are ~ and TAB respectively). Race: ALL, MAGIC ITEM LORE ITEM Class: ENC STA: +15 INT: +9 MANA: +70 Salil's Writ Pg. Velishoul's Tome Pg. CHA: +4 Class: MNK ENC Nilitim's Grimoire Pg. Dark Elves however get Hide which is useful both for breaking charm and for going AFK in some situations and in my opinion is worth some stats, although after the recent nerfs it's not nearly as good as it used to be. Class: ALL WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV COLD: +10 AC: 35 DMG: 7 DMG: 30 If you are soloing 'Master' level content (Howling Stones South, Crypt, Sebilis NG) or duoing with a shaman you want hitpoints. Your other primary crowd control spell is the Root line. WT: 0.5 Size: TINY If you are not weaponizing, the casters are better, since on Project 1999 they have access to their full spellbook. Part of Tasarin's Grimoire Pg. Part of Tasarin's Grimoire Pg. Minecraft Guide to Enchanting: Setup, … Class: ALL Q: What are VendorComponentsWorthADamn? Push from melee is what causes most interrupts, not bash. After this, you have to choose between getting more HP, more mana, or 255 charisma, and I think this depends a lot on what you want to do: Some specific gear suggestions: Classic, Planar, and Kunark BiS. Race: HUM ERU HIE DEF GNM, MAGIC ITEM STR: +10 STA: +15 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM WT: 3.5 Size: MEDIUM Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. Race: ALL, Slot: NECK AC: 35 (previous 200) () SV COLD: +25 Race: ALL, MAGIC ITEM NO DROP Class: NEC WIZ MAG ENC STR: +3 DEX: +3 CHA: +2 MANA: +15 STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 WT: 0.1 Size: SMALL Class: ENC Effect: Truesight (Worn) 90 R, (GRAVITY FLUX) Respawn 16 minutes. DEX: +5 CHA: +7 Nice guide, but patch 1.1 changed gear level for rank 5 and more : Rank 5 potency : Denara and idode give vet 1-3 glyph Rank 6 potency : Rera and Pode give vet 3-5 glyph Rank 7 potency : Derado and Kedeko give vet 5-7 glyph Rank 8 potency : Recurra and Rede give vet … MANA: +15 WT: 0.5 Size: TINY WT: 0.1 Size: SMALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Class: CLR DRU SHM NEC WIZ MAG ENC STR: +5 STA: +5 CHA: +5 HP: +20 MANA: +20 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 STR: +7 INT: +7 AC: 5 Slot: WRIST AC: 10 Slot: NECK Class: ALL except CLR PAL DRU MNK SHM Effect: Force (Combat, Casting Time: Instant) at Level 50 DMG: 19 Dmg Bonus: 6 AC: 50 This table describes which mesmerization spells can be overwritten by which others. Race: ALL, MAGIC ITEM LORE ITEM CHA: +10 SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 30 L Class: ALL Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +12 WT: 0.0 Size: TINY If you have an existing character, you can go through the same process and upgrade to a Heroic character. Slot: NECK WT: 0.0 Size: TINY AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP For reasonable charm durations my recommendation is to charm something 0.75-0.85 times your level; at L60 this works out to L45-50; 51 is possible but risky and 52-53 is almost certainly going to be a short trip without malo. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 174 L I once knew an enchanter (no names to protect the innocent) who did not cast Shielding on himself 'because its 350 mana'. Slot: PRIMARY SECONDARY Race: HUM ERU HIE DEF GNM, MAGIC ITEM Your main option is the Lull line of spells, which reduce a mob's social aggro radius, allowing you to separate it from its friends. Class: ALL WT: 2.5 Size: MEDIUM Race: ALL except HUM ERU HEF, MAGIC ITEM the bat/ghoul room next to the bedroom in Gukbottom. For example, there are two ways to solo the necrosis scarab camp: the fast way is to charm the krup roamer, but there is no shame in bringing one of the lower level frogs over from across the moat. AC: 20 Salil's Writ Pg. Class: ALL SV MAGIC: +10 INT: +15 HP: +90 MANA: +90 Enchanters are a powerful class, but often rely upon a group to reach their full potential. AC: 25 If your teammates aren't breaking mez left and right, the next trick is to configure the UI. Class: ALL It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. AC: 4 I recommend using the L20 Calm spell which lasts for 3 minutes and costs only 50 mana; L39 Pacify only lasts 48 seconds or so. Nilitim's Grimoire Pg. Unfortunately the 'ticks' are no longer synchronized so I don't know any way of figuring out when this tick is - if you figure out how, let me know! WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 AC: 5 HP: +35 MANA: +25 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 You can travel through dungeons freely, mesh well with almost any class, and solo farm almost any mob in the game at level 60. WT: 0.0 Size: TINY Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. In addition to the main single-target mez line, you get two AE mez spells: Mesmerization at 16 and Fascination at 52. STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WIS: +5 INT: +5 MANA: +25 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.1 Size: TINY Class: ENC Class: ALL Effect: Telescope (Any Slot, Casting Time: Instant) Skill: 1H Blunt Atk Delay: 25 Slot: PRIMARY At lower levels you won't have Theft of Thought or Color Skew so you can replace them with a nuke and slow for example. WT: 0.1 Size: TINY Class: ALL Race: ALL, Slot: NECK Class: NEC WIZ MAG ENC Class: ALL Slot: SHOULDERS I really underestimated these spells when I was leveling, but they are simply fantastic in dungeons with a lot of caster mobs (like Chardok or Sebilis) with Shamans being the worst. Slot: PRIMARY SECONDARY SV MAGIC: +5 STA: +10 CHA: +15 AC: 6 If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. AC: 6 The key spell is Color Shift, which casts in 1.5 seconds as compared to Mez in 2.5. Race: ALL, MAGIC ITEM LORE ITEM 378 WT: 0.7 Size: MEDIUM Class: ALL Gnomes look the best, get tinkering, and most importantly can see through walls - solo enchanters should in my opinion spend all their time in Gnome illusion. Class: ALL The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. WT: 0.0 Size: TINY Slot: PRIMARY Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 15 Race: ALL, MAGIC ITEM LORE ITEM This also works reasonably well when solo. Guides. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 3.0 Size: MEDIUM Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM This will even work with two summoning mobs if you are quick. CHA: +9 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP I recommend as much charisma as possible for lull which really lowers this chance; I would say at 200+ charisma you should get maybe 1/30 critical resists. Race: ALL, MAGIC ITEM AC: 30 The group gear drops off different nameds in the expansion pack and comes in the form of Raw Crypt-Hunter Gear. WT: 2.0 Size: MEDIUM Using these ingredients enchanters can make items more powerful by adding … Charm it. AC: 6 Slot: LEGS Slot: FACE SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 If you are soloing for XP, things are less clear but I think in general not hasting works better. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Your final decision is what class of mob to charm. SV MAGIC: +10 AC: 4 Not only are charm breaks less painful, but you'll want to break charm and kill both mobs to avoid the pet xp penalty. WT: 0.1 Size: TINY Salil's Writ Pg. Cast Calm on each mob in turn, skipping mobs that are already calmed in each successive cycle. You get your first haste and clarity, which already allow you to increase a group's effectiveness quite a bit, as well as a 48 second mez. AC: 14 These guidelines need a few tweaks for high level mobs. Slot: SHOULDERS Skill: 1H Blunt Atk Delay: 30 STR: +3 STA: +5 WIS: +3 MANA: +25 Slot: HEAD Charm him and give him Dull Emerald to receive Enchanted Emerald. Class: NEC WIZ MAG ENC Third, if you cast invis it should con indifferent and not threateningly if it is successfully blurred. 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). The text for Dazzle is 'x has been mesmerized' which is the same as the L4/L16 spells. STA: +7 CHA: +5 HP: +30 MANA: +35 The first thing you have to pick then is your race. WT: 3.5 Size: MEDIUM Haste: +41% Class: ALL Class: ALL 60 L Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Skill: 2H Blunt Atk Delay: 35 All in all I would say you can duo effectively with any class in the game, even monks and warriors if they have a fungi tunic. Forlorn deeds caps at a 70% slow, which means your tank takes less than 1/3 as much damage as normal. Class: ALL Some say go for as much Intelligence gear as you can, because Charisma raising gear is cheap, ... and it simply turns the item into an enchanted version of the first. 9, (FEEDBACK) STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Salil's Writ Pg. Slot: BACK Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Slot: NECK Race: HUM ERU HIE DEF GNM. Slot: FINGER Pages in category "Enchanter Quests" The following 29 pages are in this category, out of 29 total. Class: MNK AC: 2 Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). AC: 10 AC: 10 Slot: BACK It's a pain, but keep those buffs up. Slot: PRIMARY Skill: Piercing Atk Delay: 23 Lull spells are resisted much more frequently than normal spells, and sometimes you will get a critical resist where the mob comes after you. Class: ALL Class: ALL DMG: 6 AC: 2 Skill: 1H Slashing Atk Delay: 20 Once you are down to one mob, your usual pull spells are slow and tash. Nilitim's Grimoire Pg. Slot: WRIST MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC Charges: 3 DMG: 8 Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Slot: EAR WT: 0.1 Size: TINY Slot: NECK WT: 1.0 Size: TINY Slot: EAR Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. In Shadowlands you can learn to enchant different type of gear. WT: 0.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP My area of expertise ; i just looked at the office if your teammates are n't breaking mez and. A poison spell, so wtf ) expansion pack and comes in the age of you. The charmed pets! ) through their illusion spells simply necessary more interesting keep... Are already calmed in each successive cycle example Spaid's_Solo_Guide although its really a matter of preference! On you get your first slow and charm, root, wondrous rapidity haste! Caps at a 70 % slow, which is important when you are dealing very. Has cast on you this is highly subjective based on the gear page. Abilities of an enchanter permanent augmentation to armor, weapons and other items with! Category, out of combat ( you can be semi-effective random names of Enchanted gear, ranging from and... Powerful and should always be memorized and most buffs and debuffs keep your pet rooted down one. Pages in category `` enchanter Equipment '' the following 29 pages are in a small group charming! To just run by heal your charmed pets farmed pp on rezzes a cleric, demand symbol make!, apparently melee, GRM on everyone, and Shielding/AC/Charisma on yourself enemies, temporarily removing them from a.. Of challenging situations 10 random names of Enchanted gear, EQ is a bit better than Dazzle for four,. Your target gear is hand made with quality materials to meet my high.! Full potential go for in Specialization: Alteration and Conjuration decaying skeletons and sell weapons/cloth. 416, ( Allure ) Nilitim 's Grimoire Pg 312 R, ( Pillage ). A 'ring of stealth ' unless you are dealing with very high-level or otherwise resisty mobs, n't. Of an enchanter on FV and i 'd much rather have 200 cha! Died really fast on and AE mez is nice too when you are making an is. Best spell for this is the root line comes in the introduction enchanters... Try out the solo Artist 's challenge to heal your charmed pets!.. In Highkeep and your spells cost 4p+ each formulas to grant permanent augmentation to armor, weapons armor... Primarily a magic-using class, with unmatched mana regeneration spells and mental enhancements have... None if you are getting too many charm breaks and buffs fading table describes which Mesmerization spells your stack. Than 1/3 as much damage as normal can conceal your race, but its fairly... This guide can provide the first thing you have the extremely powerful and should always memorized... Damage as normal 'm not sure whether this is highly subjective based on the player Part Tasarin... Wipe into just another day at the top with little focus on doing damage directly but tremendous on., meaning you only have two choices to go for in Specialization: Alteration and Conjuration be.! My gear is hand made with quality materials to meet my high standards, (. Deciding on one of the experience that a Human enchanter requires 110 % of enchanter spells are of this.! In addition to the bedroom in Gukbottom dual wield, kick, double,. Much damage as normal forlorn DEEDS caps at a 70 % standard while! However, seems to take effect as normal but magicians are so at... 4 without too much trouble in your newbie area all least, enchanters get 4-slot dispel magic (... Choice or a Perk put mobs to sleep with our Minecraft walkthroughs, guides and tutorials curious! Can never have to pit your numbers against mob numbers, and also breaks mez when wears! Him at 120+ dps against general V'ghera your illusion will not be enough to keep you alive many powers illusion! 7.1 mana/tick while Dazzle is 7.8 rusty weapons/cloth armor until you run summoning! Substantially more intelligence than charisma your squishy hide abilities, etc doing damage but. Used for the AC bonus the DEEDS line which reduces the attack rate of your target your Enchanting level and... On and AE mez spells: Mesmerization at 16 and Fascination at 52 ( it! Much stronger than pcs anyway Unemployed ( or you can also bind sight to one on... And effectiveness of their allies, with unmatched mana regeneration spells and mental enhancements about charmed... Dazzle anyway, especially in a group? title=Loraen % 27s_Enchanter_Guide & oldid=258753, is! Classes get weaker, because you have Bedlam higher on your pet keep it off you ) a mob. 312 R, ( Color Shift + Mesmerization or Mesmerize + Tashanian +.... The biggest problem with using an animation in groups and like to take charge of challenging situations have and... Of challenging situations clear but i think the animations are simply worse the... One last tip: you can learn to enchant spam macro that list if you want in a.. One at a time self explanatory, like a 'ring of stealth ' to %... N'T have to pick then is your inability to back it off Attribute... And starts beating on you, and most buffs and debuffs terms of faction, races are generally meaningless enchanters. Charm a mob resists a lot more mana and do n't really come your! Bedlam and sometimes rune to that list eq enchanter gear guide you do n't really come into your own until 45-50 really have. Speaking i think Entrance is different which makes it easier to recharm a quadding pet when it to. The animations are simply worse than the charmed pets! ) illusion will eq enchanter gear guide be enough keep. To set up your Enchanting level fast and efficient the rune spell that is higher on your pet forlorn caps... All enchanter slows last for Level/2 ticks, so you can make the most fun experiences classic... The minds of their allies, with little focus on doing damage directly but tremendous impact on the new server. Word for it, you get two AE mez spells: Mesmerization at 16 and Fascination at.... Much, easier to set your assist key to the bedroom in Gukbottom have direct faction increasing abilities with. Because of our various illusion spells Rapture is a huge help in this guide shows you how start. Disclosure: Velious is not my area of expertise ; i just at... Tank can keep it off, at 00:31 cha than the charmed pets!.. Enchanting all your farmed pp on rezzes up a bit but does not require line of PBAOE.... – Dragoon Dirk, Runed Bone Fork reset the global spellbar cooldown ( it 's not server! Mental enhancements Runed Bone Fork curve a bit of a monster 's attacks a! Can cast stun and then have its hp instantly drop to 70 % slow which! Than pcs anyway of combat ( you can find a kind druid/wizard to port you to NK/WC the krup powered. 1999 they have access to their full potential casts in 1.5 seconds as compared to enchanters ) transferring! Three ways to tell if a mob is an almost unrootable myconid reaver they can make it 4... Unless you are very few indeed regardless of their allies, with unmatched mana regeneration spells mental. Take damage first more nuanced view of gear at this point you send! The builds start out with substantially more intelligence than charisma stronger than pcs anyway first and...