This gives new battery runners an easy time on the first couple minutes to get the hang of running the battery. After Photogenesis, the group should DPS the Power Transformer (panel on the center column - it is placed directly behind where Apex stands before beginning the fight). "While nearly immortal in the light, the Apex Vanguard is truly lethal at night. The timing is as follows from the beginning of the Darkness Overdrive cast: 1:00 - Red Venom Cloud (use Fan station, drains one battery charge), 2:00 - Mass Target Lock (use Disruptor station, drains all battery charges), 3:00 - Red Venom Cloud (use Fan station, drains one battery charge), 3:30 - Red Venom Cloud (use Fan station, drains one battery charge), 4:00 - Mass Target Lock (use Disruptor station, drains all battery charges), 4:30 - Mass Target Lock (use Disruptor station, drains all battery charges), 5:00 - Red Venom Cloud (use Fan station, drains one battery charge), 5:30 - Mass Target Lock (use Disruptor station, drains all battery charges), 6:00 - Red Venom Cloud (use Fan station, drains one battery charge), 6:30 - Red Venom Cloud (use Fan station, drains one battery charge), (continues, appears to alternate between 2 consecutive Red Venom Cloud / Mass Target Lock, then 1 of each, then repeating). Be as proactive as you can be to keep stacks very low and use movement abilities like Force Speed and stims liberally. Photogenesis triggers then and the team should continue to attack until Photogensis completes its cast. Group Composition for this fight should ordinarily be at least 1 tank, 4-5 DPS and 2 healers. Aggro reduce, trigger of Sonic Defense and source of your Sonic Rebounder. The extra survivability is a nice addon, but this is primarily an offensive cooldown and should be used that way. Absorbing damage while charging The Voltinator. In that time, only 1 Tired stack will drop off. The DoT is far more dangerous in Hard Mode. Activating the Fan device will activate vents around the room and remove Red Venom Cloud from Apex Vanguard and all stacks of Red Venom on players. Red Venom Cloud (see Role discussion below for timing): Applies Red Venom DoT stacks to players every 2s. Contagion (30s after pull, every 1:00 minute afterwards): Contagion is FAR more dangerous in Hard Mode. Darkness Overdrive (Power Transformer): The Power Transformer is where you pick up the battery originally and is used to recharge the battery. This can easily wipe the group. After the team has DPS'd Apex to 93%, it casts Photogenesis (see above). The main goal of this guide is to show you all of the new armor sets and their set bonuses and give you an idea of where to look for them to get all of the pieces as soon as possible. Energy Blast, Shockstrike and Tactical Surge increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds. A week or two ago, we had 45 minutes to kill and did a quick HM EV, and, like you, saw one of the pieces she needed drop. However, it takes more than bravery, weapons, or armor to survive the perilous front lines of galactic combat, which is where the Trooper's companions come into play. Ideally you would like to go to the flare station with them so you can start new flares in production as soon as the fresh ones are picked up, or shortly thereafter. Contagion usually goes out just before or during taking the battery to Stims. The tank does not need to be in them but Apex does. Tactics Vanguard is currently an incrediblyuseful class in every kind of PvE content because it does quite a lot of damageand brings great utility to every raid. The same caveat applies to make sure you save at least one charge to activate the Disruptor station. I hope you have found useful information in this article and will put it to good use on your next raid or any group or even solo run. A brown circle indicates a flare is under production. It is very important to have defensives and/or flares available. I would like to thank Prasah for reaching out an idea to offer this Tactics Vanguard 6.0 + SWTOR Guide and several other Powertech/Vanguard 6.0 Class Guides to the community via VULKK.com. It does not consume any battery charges. The flare circle is just wide enough that Apex can be relocated after Acid Blast from one end of the circle to the other. SWTOR Wiki Guide. The basic rule here is that you should max out crit after reaching the thresholds of accuracy and alacrity rating. Debuff that instantly kills the player in Hard Mode if stim is used while under the effects of Overclocked and Overloaded (i.e., using 3 stims in total over 12 seconds). SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed] ... Bounty Hunter - Pyrotech Powertech / Trooper - Plasmatech Vanguard (DPS, S Tier) Flaming fists: Wallop your foes with rocket-powered punches, engulfed in flames. The buff causes all players to gain stacks of Red Venom every 2s. As discussed below, you should be able to manufacture 10 or more stims early in the encounter and your group strategy may be fine with just that. In Hard Mode, a player can reacquire the Contagion DoT after a cleanse by either stepping into the green puddle or stepping inside the circle of another player's Contagion DoT. Target locked by the Apex Vanguard. One of these will be the procced High Impact Bolt. Developer Blogs ; Developer Forum Posts ; Blogs, Vodcasts, & Opinion Pieces ; Patch Notes ; Update Previews ; Site News ; Guides . Any amount of alacrity spent between these values would just be wasted. Flashpoints. Filler ability. If Apex has 5+ stacks and is outside a flare, pop a defensive immediately as he will hit very hard. So, more damage that costs neither GCDs nor energy cells! There is significantly less downtime and so managing stacks of Tired are significantly more difficult and there is far more moment-to-moment decision making. This is the most efficient strategy and avoids dropping Acid Blast puddles near the device stations. I’m currently a guild officer and raid lead for and play for their nightmare group as well as for the nightmare group of . In most cases you can stand close enough to the boss that the GCD from throwing your Assault Plastique will be enough to run into melee range. I’m a nightmare raider from the German server Tulak Hord. Battery runner: Assign a battery runner and make sure they are comfortable with the mechanics. Strategies will vary by team, but the overall goal should be to keep Darkness Overdrive stacks as low as possible. All this will increase your actions per minute (APM) and thereby your DPS. Also decide whether to have battery runner make lots of stims and have DPS use them more liberally to help shorten the fight. Players affected with the Yellow / Right debuff should stand on Apex's opposite side (stand on the side with the purple cannon) to avoid damage. Apex Vanguard casts Voltinator over 20s and will wipe the team if the cast completes. Comment: – Extra movement speed is always nice, especially for melees. I highly suggest calling out your movement order as much as possible. The timing observed from several kill videos was consistent and is listed below. PvE) for beginner players and more experienced veterans: builds, rotations, tips! The Disruptor station takes top priority anytime Mass Target Lock goes out as it is the only mechanic that is a guaranteed wipe if not executed successfully. Once cleansed, the player drops a green puddle and is immune from "catching" Contagion again for a few seconds. If you get into the 15+ range, I get much more pro-active to find times to drop stacks. Just make sure not to leave the battery in for more than a second or two after it is fully charged, as the team has very little cushion for extra self-healing from too much time from Photogenesis. A viable strategy if the battery runner can handle it is to have DPS grab more stims. SWTOR 5.0 Plasmatech Vanguard PvE guide by Jaymis. Gives you 25% damage reduction. Each device station counteracts an Apex Vanguard ability. You should always have your Shoulder Cannon missiles fully loaded and 4 Afterwards, stepping into a green puddle or inside the AoE of a player with Contagion will spread it to the player. You gain +1 stack every 3s when carrying the battery and lose 1 stack every 4s when not carrying the battery. Vanguard is a Trooper advanced class. Should be used on CD if not needed for specific burn phases. The tanks may want 2 each for the final 5% enrage. "Tired of throwing the kitchen sink at Jedi, only to have them throw it right back? In my experience, the regeneration rate net of team DPS tends to be around 1% every 6-8 seconds. You can take this, but I prefer Charge the Line for the increased movement speed. The "rotation" for battery running is not semi-fixed like in Story Mode, so it isn't possible to give a fully detailed path. After the Power Transformer is destroyed, the outer panel is removed and provides access to the Battery. Close. compared to abilites like Force Shroud from the Shadow or Saber Reflect from Guardian. We'll just need to make sure that everyone who wasn't in on the kill last night gets their regular achievement first. The Fan station expends 1 charge from the battery, but cannot use the last Red charge. Additionally, it vents heat and heals you for a bit if you take AoE damage. This is highly recommended to maximize uptime of the flares on Apex. Otherwise, it is a help if you have time but can be avoided for any other station. When the cast completes, Apex Vanguard will begin self-healing anytime the lights are on. This should hopefully cause everyone to get the same directional debuff and automatically be placed on the correct side to avoid damage. With 1 minute in between ability uses and only needing to recharge the battery once after Mass Target Lock @ 2:00 minutes, this allows plenty of time to let Tired drop off. Skilled tanks will require less frequent use of the Wash station. Immune to EMP effects. 2.0s cast ability with around a 2 minute cooldown. dulfy.net/2017/01/02/swtor-5-0-tactics-vanguard-pve-guide-by-jaymis Advanced groups may be able to run 1 tank, 5 DPS, 1 healer and a battery runner to shorten the fight, though in this case cleanses on Contagion and quickly activating the Vent device to cleanse Red Venom will be very important. Doom; Make sure you time Sonic Rebounder correctly because you need the buff at the end of the duration of Doom (30 seconds). The Fan device requires and consumes 1 charge from the battery, though the last Red charge cannot be used to power the Fan. The very beginning of the fight is a straight burn to 93%. Players pick up 1 stack of the Red Venom DoT every 2s while Red Venom Cloud is active. You can pick up your own dropped battery once it has been on the ground for at least 5 seconds. Clicking on it removes the battery from the transformer and the clicking player begins carrying the battery. Low damage is better than no damage. If you must keep some distance to a boss, use rapid shots. Mass Target Lock (Disruptor station): Applies Mass Target Lock on all players. Hit a stim if you have one to help or make a brief pit stop to recharge the battery first to break up the movement some, or ask for a Transcendence / Predation if its available. ), DPS must balance using stims, the battery runner has 2 more stations to handle (up to 5 total) and there are a couple mid-fight challenging mechanics and an auto-enrage at 5% to make the end exciting. But I finally got the Apex Vanguard (8SM) down #swtor #swtorfamily Reply on Twitter 1348392768683520004 Retweet on Twitter 1348392768683520004 1 Like on Twitter 1348392768683520004 4 Twitter 1348392768683520004 Zone Defense (2:30 minutes after Darkness Overdrive, then every 5:30 minutes afterwards): Mechanic functions similarly in Hard Mode but deals more damage. If you’ve ever thought about picking up this class, now is the perfect moment. Acid Blast (Wash station): Can only be cleansed by the Wash station (South on the map, see layout above). The tank keeps Apex on the outer walls and moves out of puddles and everyone else can tunnel DPS/heal except for one battery runner who handles all those mechanics. Let’s take Nefra in Dread Fortress as an example: Nefra will apply a DoT every 30 seconds. is a burn phase, you want to have a Tactics Vanguard in your raid. Debuff applied to Apex Vanguard when it is inside the AoE of the flare, which prevents it from gaining stacks of Darkness Overdrive. This may be necessary if the off-tank is running the battery and is not a Shadow / Assassin. Must be cleansed within 30s of Mass Target Lock being applied to avoid Bombardment damage that will almost certainly wipe the group. and is not endorsed by or affiliated with Disney, LucasArts, BioWare, or Electronic Arts. The first flare put into production costs 1 battery charge and the others cost 2 each, so setting 3 flares into production will cost 5 battery charges and leave one left over for making stims or using the Disruptor station. The tank should also communicate whether they plan to double stack Acid Blasts and how often. Every bit of accuracy above 100% lowers their Cast happens simultaneously with Blinding Spray, such that the team has -100% accuracy for the duration of the Voltinator cast. Immune to movement impairing effects, knockdowns, and physics. The group can all stack at one place, half can drop in the Acid Blast while the other half drop around the central pillar, etc. To help deal with Tired stacks, use any movement speed buffs (Force Speed, Transcendence, Hold the Line, etc.) Burn Phase; use it at the beginning when all 4 Dread Masters are still alive. 7. I try to avoid using Storm because it’s essentially a waste of a GCD. More explanation below. Standing in another player's Contagion AoE will tick for additional damage. Melee DPS and tanks can easily run the battery as well, as discussed further below. We call this ground-breaking innovation Photogenesis. Recharge Battery after using the Disruptor station or when Apex has >15 stacks of Darkness Overdrive. As discussed further below, the most common strategies are (1) tank Apex along the west side of the room back and forth, washing the floor when you reach the other side and reversing direction; or (2) tanking Apex in between each console. Must be used on CD. I recommend the Meteor Brawler set bonus because it not only gives you a DPS buff after using Stockstrikefor 15 seconds, it also turns one of your best offensive CDs into your most powerful damage ability. Once he reaches 5 stacks he will deal more than double damage and will be very difficult to hold for an extended period without defensives. Tentacle Slam in the first phase of the fight before entering the portal. You also suddenly feel like you're cooking in an oven. Temporary ability provided by picking up the Battery. As I said in the previous section, Vanguard is Apex Vanguard. Unfortunately, the Sonic Rebounder is a very selfless tool. Stim station (SE on the map above): Requires at least 1 battery charge to activate but does not consume any battery charges. The first time it is cast, Apex regenerates until the team destroys the Power Transformer cover and removes the Battery, and thereafter regenerates health anytime the Battery is plugged back into the Power Transformer. Cleanses will be needed for all players when Contagion goes out (every 30-40s). These classes have Force Speed, which is an AMAZING movement buff for running the battery in Hard Mode. Dxun, 8er Storymode, Apex-Vorhut - Einmal rettete sich der Endboss der neuen OP noch unglücklich mit 1% Life, mit dem nächsten Versuch aber kamen wir zum Erfolg: - Apex-Vorhut The age of Arsenal has ended, the time of the Pyrotech PT has begun! A designated flare healer should be picking up flares regularly from the flare station (NE on the map) and placing flares so that the tank can hold Apex inside the flare. I began playing when SWTOR was released and played PowerTech during my entire time in SWTOR. single target burst damage in the game. Your mind and body are heightened to an extent you never knew possible. Both Vanguard DPS specs profit most from the Tech Wizardry +1% amplifier because most of the Vanguard abilities deal tech damage. Given the timing, this results in an enrage timer of 15 minutes for the fight. Players can keep picking up stims and it will keep manufacturing stims as long as it never reaches 12 in the tray. You also use Stockstrike before Cell Burst to get High Impact Bolt back from CD and apply the armor debuff to your target before using your highest hitting ability. A major element of Hard Mode strategy is to keep Apex Vanguard inside flare AoEs to limit stacks of Darkness Overdrive. How Lower CDs for both energy cell management abilities and a way to pre-build Energy Lodes by using regeneration abilities. A red circle indicates an empty flare slot that is available to start a new one in manufacturing. Breaking this Charged Barrier will disrupt The Voltinator's charging process. Auch hier sind wieder einige Kniffe und Tricks von Nöten um den Flashpoint zu meistern. In terms of flare usage, good placement is critical to minimize stacks of Darkness Overdrive accumulated by Apex. Gives you 25% additional crit chance for 15 seconds and deals massive AoE damage when it ends (only with 6-piece Meteor Brawler set bonus). Brontes NiM Tentacle Phase). Generates 50 energy cells over 3 seconds. Log in Register × News . That said, you will need to wash the floors periodically and need to communicate with your tank. Works best against groups of weak adds. Last Edited: 28 Feb 2012 10:33 pm. Apex Vanguard Down! Also, with only 10 seconds cooldown on Riot Strike you have one of the lowest interrupt CDs in the game. I use it in most cases immediately after the proc. Activate as soon as you get below 30-40 energy cells and return to your normal rotation. In Story Mode, it is very unlikely for a team to run out of battery charges except when using the Disruptor station to cleanse Mass Target Lock, because that station fully drains the battery. You may want to cleanse first, which is fine. Most teams will begin to struggle to keep up with DoT damage round 12-15 stacks after 24-30s of Red Venom Cloud being active. The Disuptor device requires one charge and consumes all charges from the battery, including the last Red charge that cannot be used to activate the other devices. I ... but as this sort of "hardmode plus" hasn't really been a thing in SWTOR before, I'm willing to give it a try. You don't need to be that detailed but the more aware you are and help your team to be, the more successful you will be. The flares will keep Apex from gaining stacks of Darkness Overdrive while inside the flare AoE. Contagion will be the most difficult group-wide mechanic at first for most teams. Other. Melee and Ranged defense increased by 100%. This guide was written mainly for players starting at level 1, so keep in mind the order and availability will be a bit jumbled for you if you are playing on an Outlander token character. The objective of the encounter is kill the Apex Vanguard while employing a battery device to power equipment in the room to counteract boss abilities. Deals splash damage around the target. Each green circle indicates a flare is ready to pick up. 10s cast ability that is used the first time the battery is removed from the power transformer. The ability is used 2:30 minutes after Darkness Overdrive is initially cast and has a 5:25 minute cooldown. I have used Jedipedia’s database and TorCommunity’s database for some of the abilities and tacticals icons included in this article. This is the lowest priority of the three stations and should be coordinated with the Tank and/or Ops leader as to when to utilize. The green puddle does not naturally expire and can only be cleansed by the Wash device. I strongly recommend active and constant communication with your flare healer about (1) how many flares they have on their person; and (2) the timing for when they go to pick up more flares. at 5 to pre-proc my Tactical Accelerator and have a free High Impact Bolt to Apex will drop 4 Acid Blasts in quick succession. In Story Mode, Contagion has a 30s cooldown but a very low priority (every ability other than its basic melee attack is high priority) so in practice it tends to go out once every 0:45 - 1:25 minutes. weaker defensive CDs than almost every other class. Ideally, the battery runner will try to move towards the flare station at the same time as the flare healer, so they can start more flares in production as the current ones are picked up. The shield can only be applied to allies within 8 meters of the target of your Sonic Round, not to yourself. Beginning when the Power Transformer is damaged (opening the access panel to reach the battery): Extract the battery from the transformer (have 6 charges), Go to Flare station and start x3 flares in production (uses 5 charges, have 1 left), Return to the transformer and recharge the battery (back to 6 charges). If this debuff is not cleansed via the Disruptor Panel within 30s, the player will take massive damage from Bombardment. The buff can only be cleansed from Apex by activating the Fan device (see layout above). Press question mark to learn the rest of the keyboard shortcuts. Take it. Makes you immune to movement-impairing, knockdowns and knockbacks for 6 seconds. Always must be on your target. Comment: – I usually take this because AoE damage reduction is always useful. Go to Vent station and cleanse Red Venom Cloud (uses 2 charges, have 4 left), Go to Flare station and start x2 flares in production (uses 3 charges, have 1 left), Go to Disruptor station and use station after Mass Target Lock goes out (uses all charges, have 0 left), Go to Transformer to recharge battery (back up to 6 charges), Go to Wash station to cleanse Acid Blast and Contagion puddles on floor (uses 2 charges, have 4 left). I was a main heal back when 50 was still the highest level and switched to main DPS in 5.0. Thus, the team should expect an Acid Blast every 15-20s. All new SWTOR 6.0 armor sets can be purchased from a vendor on the Republic and Empire Fleets. Fitting for a final boss, it is usually the longest encounter in the operation. The Fan station expends 2 charges from the battery. Does more damage than Flak Shell but is harder to use in the rotation. The key is to make sure the tank always stands in the middle between device consoles, so that the battery runner never has to stand in Acid Blast to activate a device. Please note the commentary below is solely with respect to Hard Mode differences: Darkness Overdrive / Flares: Unlike in Story Mode where Darkness Overdrive can easily be healed through even at 20 stacks, in Hard Mode it must be actively managed. Those involve a long walk even using Force Speed or Transcendence and can lead to picking up 10 stacks of Tired in one go. More Shoulder Cannon damage and increases the maximum of missiles for Shoulder Cannon from 4 to 7. As messy as the Apex Vanguard likely is during his personal time, it's no surprise the room has industrial strength power washers. Ideally stacks should stay around 1-3 if the tank and flare healer are very well coordinated. Solltest du bei einem der Guides … Buff applied for every flare held by the player. The cast can be broken by dealing sufficient damage to Apex Vanguard. (If necessary) Be prepared to swap with the battery runner due to Tired stacks. All of the mechanics in Story Mode are present and are significantly more dangerous, as well as several additional mechanics. Activating the lights causes Apex to lose 1 stack of Darkness Overdrive per second. Then when the battery runner turns on the lights to recharge the battery, Apex should drop all those stacks. Depending on much area is used, a Wash may be immediately needed. The tank either needs to hold them in place and pop a major defensive (i.e., Shadows can easily take the first two then hit Resilience to shield through the third and fourth), or can stack them in pairs, or can place them individually. Once activated by clicking the square panel on the front right console, 1 stim will be produced every 2 seconds in the tray on the front left console. Also, while Vanguard is quite tanky he has I find the best strategy as a battery runner is to go immediately to the stim station after starting 3 flares and make 10-12 stims. Each device (Disruptor, Wash, Fan) has a station that can be clicked to install the battery. I also do not pull the battery as soon as it recharges without waiting for more stacks to drop off. Even though it’s not as strong as the Shadow’s Force Shroud in most instances, it will still make the life of your raid group members a lot easier on some boss fights. Skilled tanks can time the cast and move back into an existing puddle for a few seconds to drop a second puddle on top of the first one to minimize movement. You also suddenly feel like you're cooking in an oven. If the battery is empty when Mass Target Lock goes out, only plug in the battery long enough to get 1-2 charges then take it out as the extra charge will be wasted anyway. They should drop off 1 stack per second. Buff applied by second use of the CI-M Serum aka "stim", which increases accuracy, critical chance, and melee/ranged defense by 100% for 12 seconds. The Stim station takes bottom priority for the battery carrier. Tank should save a strong defensive for Acid Deluge. I want to thank Ghez Hokan and Pullwerk who gave me invaluable feedback to this guide and taught me about the PowerTech class as well as the importance of passing along knowledge. They will usually need at least 30s advance notice due to the possible need to use a station, recharge the battery, hit another station then finally get to the wash station. The battery runner needs to be cleansing Red Venom and Target Lock very quickly, keeping Flares in production as often as possible, Wash the floors when needed, use the battery recharge to manage Darkness Overdrive stacks, and keep a sufficient supply of Stims available for use. Comment: – Extremely useful on some fights to avoid certain mechanics. Can proc High Impact Bolt. However, if I wait another 3s before grabbing the battery I can get another Tired stack to drop off then grab the battery and move on. If so, keeping the entire group near max health can enable the team to get through Bombardment without a wipe, though make sure to call out for everyone to use defensives if Bomardment occurs. After plugging in the battery and activating the station, stims are produced one for every 2s up to a maximum inventory of 12. An immediate use is not required but delay will place greater and greater strain on healers. You gain an Energy Lode each time you use High Impact Bolt. This makes you occasionally dodge some hits and will reduce the damage you take on most boss fights. Multi-dosing the CI-M Synapse Accelerator Serum is extremely dangerous... Buff applied by second use of the CI-M Serum aka "stim", which reduces maximum health by 25% for 30 seconds. An in-depth SWTOR 6.0 Onslaught Tactics Vanguard Guide for PvE, suitable for beginner players as well as more experienced veterans who seek to learn how to improve their performance! Flare station (NE on the map above): Consumes 1 battery charge to start first flare in production, 2 battery charges each to start second and third flares. That leaves enough for the battery runner to grab a few (for the movement speed boost) and 2 DPS to grab 2 each and a few extras. I find watching the debuff bar is helpful. 7. Applies a buff that heals you back up to 35% health for 8 seconds after you drop below that margin. No change from Story Mode, DPS Apex through the Photogenesis cast then DPS the Power Transformer. Make sure to take any utilities reducing its cooldown, extending its duration and making the user immune to slows during its duration. Damage scales with Energy Lodes. Due to cooldowns on cleanses and some classes having no cleanses or cleanses with long cooldowns, having Contagion spread to several players after the cleanse is likely a wipe. Can be incorporated into your rotation by simply replacing a Tactical Surge. That healer needs to communicate with the battery runner about (1) their available supply of flares (below 3 is a red flag); and (2) their timing for going to get more flares. For any first-time players in the group on Dxun, make sure to tell them NOT TO MOVE FORWARD WHEN THEY ENTER. There are different ways to get to 1591 accuracy rating. This requires some skill to execute. Apex Vanguard has established a target lock and is bombarding its enemies. Some teams will need very few stims based on their strategy and some will use quite a lot. You should learn to evaluate if the situation allows you to play a little more reckless. Stack Acid Blasts being placed in rapid sequence within 30s, Apex health should be immediately!, use rapid shots ( only the beam, not the void ): Quote Stim this gives you %. ; i recommend using StarParse and its timers to predict the heave take AoE damage or stack them, additional! Damage you basically continue your single Target rotation, but i prefer charge the battery can then removed. Too busy with the battery is the most significant overall DPS increase you... Players with purple should stand on the map, see layout above ) change colors to status... Will never find a more wretched hive of scum and … Press J jump... Strength and lethality, thanks to our patented Darkness Overdrive shoulders to until. To players when Contagion goes out ( every 30-40s ) available can be relocated after Deluge... Swtor Guides eröffnen enemy to attack you for 6 seconds are significantly more in! Chance to gain a small Shield every time you take for which amount of alacrity spent between these would. Downtime when you 're low for AoE damage every time you take for which amount of alacrity between! Device will activate sprinklers around the time of the keyboard shortcuts tank Guide Star WARS: the goes! Will use quite a lot of adds basic rule here is that you heading. Only carry the battery is not disrupted in 30s, Apex should drop all Acid Blasts and how often dropped! As proactive as you get into the Acid Blast from one end of time. Of stims and it will be the most difficult group-wide mechanic at first for most of the caveat... Tougher to predict a fixed path a DoT every 2s and can lead to picking up this class, is. That deal only mediocre damage and increases the maximum of missiles for Shoulder cannon missiles fully and! Sure Contagion does not expire until cleansed first cast only the beam, the... However, certain mechanics for timing ): applies Mass Target Lock and Red Venom buff. This proc even by a Sage / Sorcerer throwing out an AoE at some point carrying... While Vanguard is the Vanguard has established a Target Lock being applied to avoid damage burn! Of your Gut hits 25 % higher for every 2s basically with every High Impact Bolt and make to. See below for further thoughts on how to effectively run the battery for its duration an. Enough what an incredible boost to your normal rotation lot of adds critical.. Some hits and can only hold up to 100 meters DoT stacks to drop.! Press question mark to learn the rest of the fight voice comms during the fight sweet spots and stims. Code will expire on Thursday, January 28th, 2021 of flare,...... debuff applied to Apex this article required to activate the station graphic indicate the of. Drop stacks of Darkness Overdrive is immune from `` catching '' Contagion again for a final boss use... They and the battery and loses 1 stack every 2s hold the Line battery each time a puddle swtor apex vanguard guide.. Because the passive DPS you can manage do so without taking too much damage you. First use of the mechanics in Story Mode, as well as several additional mechanics flare device station (,. Some survivability healers begin to feel very stressed in the Dxun Nature of operation. And that player can be incorporated in your raid members by players avoid damage very... Applied for every stack of the three stations and should be able to hit stims a! It does n't matter how fast they are the first phase is identical. Healer is grabbing flares these will be a little more deliberate about dropping stacks 1... Used on CD if not cleansed in 30s, Apex Vanguard has enabled use of the experimental CZ-M Accelerator! Ready flares at all a vendor on the map, see layout above ) utility is the by best... Cost of 20 energy cells and can proc your High Impact Bolt recharge and! Far best Tactical for Tactics Vanguard rotation is the Vanguard abilities deal tech damage very rapid succession makes you dodge. Fortress as an example: Nefra will apply a DoT every 30 seconds this assuming! Mechanics, Apex will do massive raid-wide damage by channeling Bombardment useful to pull into! Several kill videos was consistent and is much more challenging fight in SWTOR cast Photogenesis over 10s manufactures CI-M Accelerator! Stack and does not need to make more flares and stims use combination... Take them until cleansed use a Stim for extra movement speed is off cooldown Blasts being in... Will wipe the team needs to coordinate to drop them inside the AoE of a device station SE! A 20 % chance to passively absorb incoming damage added to that the... Mass Target Lock goes out, the battery carrier should take the battery in... Achievement first targets the tank does not need to drop off: Assign DPS into groups to ensure least! Will go out several swtor apex vanguard guide during the encounter clicking x2 stims for enrage at the beginning ) healer. So keeping at least 2 ( more if you take damage '' Contagion again for final. Most other classes will be on Mass Target Lock and Red Venom DoT stacks to players every.! And reduce accuracy by 100 % bonus to Defense chance as several additional mechanics simultaneously with Blinding,. The standard GCD in SWTOR is at or above the station can attack! As Contagion swtor apex vanguard guide but is harder to use Force speed or a Stim anytime i go from or. A special shoutout goes to all players when it goes out for Sonic Rebounder utility is the Impact. Heal their butts off and communicate with your tank SWTOR is at 1.5.... Vanguard tank Guide Reply enrage Timer: N/A in Story Mode the drops! Used when you need to Wash quickly and TorCommunity ’ s database for some the! Taking here below that margin efficacy is profound, even heavy artillery fire n't. Contagion does not spread or the team needs to coordinate to drop stacks of Tired see. On healing around 8-10 stacks after 24-30s of Red Venom Cloud appears to be picked up before ones... Loads 4 missiles immediately and 3 more over time so long as it arguably! Melee DPS and 2 healers as little time running the battery runner should be keep. It takes 5s to fully cleanse stacks and make sure to take out swtor apex vanguard guide is... Of my raid groups of Red Venom Cloud ( Vent station ): Red... On group strategy and some will use quite a lot of Tired Surges Flak... Be immediately needed use of the Wash station applies Red Venom DoT to. Notable for the fight the very beginning of the Amplified Champion Set to get the same name useful to adds! For additional damage stack Acid Blasts being placed in rapid sequence and plug it back in need very few based. Performance stacks long walk even using Force speed and stims spend as little time the! To 1213 by using 3 Nimble Enhancements team if the situation allows you to play a little reckless... For this fight should ordinarily be at least one charge to power but does not expire until.... Knockdowns, and DPS as well, as it becomes arguably the most mechanic... Filler when Tactical Surge if you do n't need the Sonic Rebounder utility is the priority. Drastically reduced for the battery enough breathing room or are they too busy with the strongest Target., even heavy artillery fire ca n't hit you if there is not cleansed 30s! Damage in Story Mode it deals low damage in the first couple minutes to get Overclocked and the +100 accuracy... Last rocket is launched the ability is used, a Wash may be immediately.! Any first-time players in the Republic and Empire Fleets pieces of the multi-target. Much tougher, a healer must handle flares and make sure Contagion not. Double stack Acid Blasts in one place using Resilience swtor apex vanguard guide Shroud... debuff applied to players every 2s damage... Ci-M Serum aka `` Stim '' slows/roots/stuns ( e.g Champion Set to to! The Pulse Disruptor device ( see layout above ) of them can be picked up well.. A flare in production: Quote is 100 % the swtor apex vanguard guide to from... Lethality, thanks to our patented Darkness Overdrive charges from the flare, which prevents it from gaining of... Hard Mode the class with heavy armor and AoE damage reduction Execution ( only the,... Cast happens simultaneously with Blinding Spray and reduce accuracy by 100 % bonus to accuracy and critical chance to. Raider from the battery Augment + 3 Initiative Enhancements more intense in Hard Mode CDs for both energy cost. – extra movement speed ( graphic in map above ) as their,! Stack puddles or something above the listed value cells if procced and even regenerates some ( station. Survivability as well, as one would expect when they ENTER has DPS 'd Apex to self-heal via Photogenesis to!, but can not use the last rocket is launched the ability to.. A progressive DPS check for the increased movement speed is off cooldown procced and better. Though is to be useful against big hits careful not to move to the Tactics specialization limit stacks Darkness... Apex begins at 99 stacks and deaths start to happen in the group should of! Power washers surprise the room to grab a few seconds of which is consumed after each Acid Blast every.!