The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. Wind in excess of 10 miles per hour will clear the smoke. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. This small red-brown felt pouch contains 2d6+2 magical darts. Homebrew Wondrous Items. Reaching inside the bag, however, reveals the presence of a small object made of light. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Forests Fury's additional elemental damage increases to 1d6. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Wondrous item, very rare (requires attunement by a Druid). The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. While wearing this armor you know the following spells. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Know I truly wish no ill towards you or, as it may be, who you serve. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. When dropped in water this weapon floats to the surface, refusing to sink. Change the name (also URL address, possibly the category) of the page. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. This small, green, magical bead can easily fit in your pocket. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Watch headings for an "edit" link when available. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. While attuned to this shard you can use an action to regain a spell slot up to third level. Additionally, while attuned to this weapon you cannot be surprised while asleep. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Mind and Body. Wondrous Item, Legendary (requires attunement). You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. Creatures that are fully afflicted by the spell are frozen in a block of ice. The interior of this coat functions as a Bag of Holding. Specificall. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Weapon (Maul), very rare (requires attunement). Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. Armor (padded), very rare (requires attunement). Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Wondrous item, uncommon (requires attunement). Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. I hope to . Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Winter's Heart has three states; dormant, awakened, and ascended. This dagger has a +1 to attack and damage rolls. If you take 10 or more lightning damage while holding this weapon, roll a d20. This small statuette of a pig is made of clay. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Your spell save DC and spell attack bonus each increase by 1. 208 When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. This well-worn gray bearskin hide has been passed down from druid to druid for generations. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. The first is named Thalia and the second is named Euthenia. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. English (selected) . Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. Wondrous item, rare (requires attunement by a sorcerer). The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Hairable Ideas includes the Arcane Razor. You use Constitution as the casting ability for Shape Water. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. It is removable only by you, meaning that you'll always have a . Armor (shield), Artifact (requires attunement by a Paladin of Devotion). Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. The hog exists for 1 minute, after which it reverts to its statuette form. This luxen lasts until the next dusk, at which point it dissipates. If you roll a 1 on an attack roll, roll a d20. It regains 1d4+1 charges at dawn. The spell save DC for this spell is 18. Weapon (Club), Very Rare (requires attunement). Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. Nature's Guardian. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. Advanced Search. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. Wondrous item, very rare. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Once this property of the scimitar has been used, it can't be used again until the next dawn. Combined with their spellcasting ability, they're comfortable both up close and from a distance. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. Shadow Drinker. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Personality. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Explosive Blast: Chose a location within 150 ft. Once the arrow impacts something, it implodes and leaves nothing behind. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. The scroll then vanishes in a plume of vapor, and it destroyed. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. This weapon glows with a faint light, providing dim light in a 5 ft. radius. This ring has 4 charges. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. Sentience. This flask contains a Potion of Greater Healing that has four charges. Arcane Strike. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Additionally, attacks made with this weapon while underwater are not made at disadvantage. Creatures that succeed the saving throw take half damage and are not restrained. 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